In-Editor Material Baking & Merging
MeshBake allows you to bake meshes in-editor and avoid the tedious importing and exporting that would otherwise be required when baking with third-party programs.
Features:
- Bake and merge materials for both Skeletal and Static meshes
- SkeletalMesh skinning preserved
- SkeletalMesh bones, sockets, and skeleton preserved
- Auto-Merge/Bake materials based on shading model type
- Merge/Bake materials based on manually defined input/output section map
- Bake vertex colors (optional)
- Transfer vertex colors (optional)
- Transfer clothing & clothing sections (optional)
- Run on components in PIE or directly on assets in the content browser
- In-Editor plugin, no importing/exporting of assets required
Go to Unreal Marketplace Page